Class.
Your "Final" is to take the survey from the link below.
Thank you.
https://www.surveymonkey.com/r/PVYQ9NQ
Tuesday, May 19, 2015
Wednesday, May 13, 2015
Exercise 21 - Design a new App Icon or THMS Baseball TShirt
25 Points
Use the templates on the shared folder to design an app icon or a TShirt for the THMS Baseball team who play on Thursday in playoffs.
Turn in by end of class.
Use the templates on the shared folder to design an app icon or a TShirt for the THMS Baseball team who play on Thursday in playoffs.
Turn in by end of class.
Tuesday, May 12, 2015
Exercise 20 - 1 Day Photo Exercise : Framing Technique
25 Points
Today you will go out with cameras and take 3 good photos using the Framing Technique. Use the forms of one object to "frame" the view of something in the distance (or closer up). When you come back you will put up your best photo and class will vote.
Walk around and find the desk number then go vote...
Friday, May 8, 2015
Friday May 8 Make a Mother's Day "Something"...
Today Only.
For 25 Points.
Create an image, a collage, a card (if you want to print), an animation...
Take time to remember, forgive, love and honor.
[turn in Mr. Komar Dropbox or do by hand and show teacher]
Thursday, April 30, 2015
Exercise 19 - Motion Tween
100 Points
Due 5/7 if computers work
Motion Tween Animation
Credit: Joe Dockery, CTE Instructor, Mount Si High School, Washington
Motion Tween
In this lesson you will learn how to use Motion tween to move, resize and orient objects to a path. In other words, if your object needs to travel in a curved path, you will want to use Motion tween.
When you finish each file, save it and put it all in a folder to turn in named:
period#_lastname_firstname_19x
12 Animation Principles
- Lesson 1: Motion Bounce (4:13)
- Lesson 2: Hurdles (5:34) *Featuring Motion Paths
- Lesson 3: The Fly (7:20) *Featuring animation cycles and orienting to a motion path
Friday, April 17, 2015
Exercise 18 - More Flash Animations
100 Points
Remember -- there are 3 Animations to put in a Folder to turn in!!!!!
Classic Motion Tween Animation Directions
Credit: Joe Dockery, CTE Instructor, Mount Si High School, Washington
Remember -- there are 3 Animations to put in a Folder to turn in!!!!!
Classic Motion Tween Animation Directions
Credit: Joe Dockery, CTE Instructor, Mount Si High School, Washington
This lesson will introduce you to another type of animation technique in Flash called Classic Tween. Make sure to always use symbols and keep only have one animation per layers. This technique is great for moving in a straight line, resizing and rotating.
In the first activity you will create the basic ball bounce. In the second activity you will create a movie that replicated a game of pong.
When you finish each file, save it and put it all in a folder to turn in named:
Keyboard Shortcuts:
· F5 Insert Frame
· F6 Insert Keyframe
12 Animation Principles (See last lesson, #1)
Anticipation
Tutorials
In the first activity you will create the basic ball bounce. In the second activity you will create a movie that replicated a game of pong.
When you finish each file, save it and put it all in a folder to turn in named:
period#_lastname_firstname_18x
Keyboard Shortcuts:
· F5 Insert Frame
· F6 Insert Keyframe
12 Animation Principles (See last lesson, #1)
Anticipation
Tutorials
- Lesson 1: Classic Tween Ball Bounce (5:08) Example
- Lesson 2: Classic Tween Pong (7:19) Example
- Lesson 2.1: Classic Tween Resize/Rotate (4:18) *Extension of Lesson 2 Example
- Lesson 3: Classic Tween Anticipation (7:00) This lesson features rotate and blur. Example
Exercise 17 - Your First Flash Animation
Animation with Flash
The following lessons and information were provided by Joe Dockery, CTE Teacher and Adobe Education Leader, Mount Si High School.
Step 1. Review the following handout:
12 Animation Principles (pdf)
Step 3:
Turn in both lessons in a folder labeled period#_lastname_firstname_17x
Basic Animation Techniques
Adobe Flash uses four primary animation techniques: Frame-by-frame, Classic Motion Tween, Motion Tween (new), and Shape Tween. In the following lessons you will explore each technique. I encourage you to practice each technique after you complete the tutorial assignment. Make notes on what strengths and weakness that each offers.
Frame by Frame Animation Directions
This lesson will introduce you to a type of frame-by-frame animation. In the first project you will learn how to change the stage dimensions, onion skinning and the animation technique of squash and stretch. In the second lesson you will learn how to create a cycle in the form of symbol.
Keyboard Shortcuts:
· F5 Insert Frame
· F6 Insert Keyframe
Animation Principles
Squash and Stretch
Timing and Spacing
Straight Ahead Action and Pose to Pose - Frame by Frame is the same thing as Pose to Pose. Classic, Motion and Shape tweens are examples of Straight Ahead Action.
TEACHER NOTES: In the video he says to hit "Control + Return" to watch the Flash file play...our systems have an error that prevents ours from working that way. You must publish your SWF file and HTML file to go watch it on your computer.This lesson will introduce you to a type of frame-by-frame animation. In the first project you will learn how to change the stage dimensions, onion skinning and the animation technique of squash and stretch. In the second lesson you will learn how to create a cycle in the form of symbol.
Keyboard Shortcuts:
· F5 Insert Frame
· F6 Insert Keyframe
Animation Principles
Squash and Stretch
Timing and Spacing
Straight Ahead Action and Pose to Pose - Frame by Frame is the same thing as Pose to Pose. Classic, Motion and Shape tweens are examples of Straight Ahead Action.
Tutorials
- Lesson 1: Frame-by-frame Ball Bounce (7:47) *Example
- Lesson 2: Frame-by-frame Flame (5:29) *Example
Also, disregard what he says at the end about turning in your file. You will put both flash files in a folder with the correct name and turn in the folder to Mr. Komar Dropbox like usual.
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